


But we can balance that to increase our tax revenue. High rations make the people happy and high taxes make them unhappy, of course. While doing this, it is important to keep a balance between the taxes we charge from our people and the supply of food, as well as luxuries like tea and vegetables. Because no building can work without manpower and also soldiers can not be created out of thin air. Above all, houses for more inhabitants decide strongly how well our people will stand their ground. To achieve our goal, we must first ensure the supply of all kinds of raw materials, such as wood, stone, food, gold. Very often it is then necessary to do both at the same time, and even in multiplayer, it is a matter of absolute domination of the map, which can only be done with attack and defense in equal measure. Our task will be either to equip ourselves to repel soon to arrive siege troops or to build up a siege army on our part. In skirmish or multiplayer maps, we only have our main house and have to build everything from scratch and plan it precisely. The main thing here is to make clever use of the buildings and units already there and incorporate them into your tactics. In the campaign missions, we almost always start with a small given village. Here we replay numerous different battles around more or less famous Asian and mostly Chinese war leaders and warlords. The campaign starts in ancient China, also includes the Mongol invasion and the wars with Japan. Whereas the focus has been mostly on European and a bit of Arabian castle warfare, this time it’s off to Asia.
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With Warlords, the series wanders a bit in a new direction without losing the old principles. All these years the game has always been developed by Firefly Studios from England and so it is also the case with the latest offshoot of the series called Stronghold: Warlords. So in 2021 Stronghold will be having its 20th birthday, so to speak, and this will be celebrated with a new installment in the series. The Crusader parts relied more on large troops and a little less buildup, similar to the Total War series. The last spin-off of the original series then came in 2014 with Stronghold Crusader 2. Kingdoms was released as a Free2Play game with an item store, and still enjoys a certain amount of players to this day.

In 2012, Stronghold Kingdoms was also released, a kind of castle MMO where players from all over the world could besiege each other. With Crusader, Warchest, Stronghold 2, Stronghold Legends, Stronghold Crusader Extreme, and Stronghold 3, there were plenty of successors and with Stronghold HD even the original game has already been released again in a remastered version. In multiplayer games, players could also build multiple castles on a map and lay siege to each other.
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Opponents had a similar selection, plus a few special siege units and usually a special leader with special abilities. Pikemen, archers, swordsmen, and catapults were our troops. Back then, it was basically all about building a medieval castle and providing defenses and supplies of food and building materials, then fighting off larger siege armies at the end. The first part was simply called “Stronghold” and came out back in 2001. But first, a little Stronghold history, so that everyone can understand the whole context. I’ve played almost all of the predecessors with a few exceptions, and some of them I really liked and played again and again. While Stronghold has always had a certain fan base, many parts were also often rather mediocre or just above it in the reviews. You can say the game has tradition and history, not only because it involves battles of earlier history. The Stronghold series has been a very well-known franchise for 20 years.
